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Case Study / App

Cooking with friends

Parsnip App

Project Type: Product Design

Links: iOS, Android

Duration: 24 Weeks

Role: Associate Product Designer

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Raw Vegetables
Pasta with Meatballs
Overview:
Parsnip is an innovative cooking app designed to help users learn how to cook in an intuitive and playful way. Unlike traditional cooking apps that simply provide recipes, Parsnip combines education, gamification, and interactive elements to engage users and enhance their culinary skills. The app aims to create a fun, rewarding learning experience that fosters a deeper understanding of cooking and ingredients.
Problem Statement:

Many cooking apps focus solely on providing recipes without engaging users in a meaningful way. Users often struggle with understanding the fundamentals of cooking, which can lead to frustration and disengagement. Parsnip aims to address these challenges by offering an interactive platform that not only teaches cooking techniques but also motivates users through gamification and personalized learning experiences.

Pain Points Addressed:
  • Lack of Engagement: Traditional cooking apps can be boring and fail to keep users interested, leading to decreased usage and retention.
     

  • Limited Learning Approaches: Many apps do not cater to different skill levels, leaving beginners overwhelmed and advanced cooks underwhelmed.
     

  • Overwhelming Information: Users may feel bombarded with information without a clear structure, making it hard to follow recipes and techniques effectively.
     

  • Minimal Feedback and Recognition: Users often receive little to no feedback on their progress, resulting in a lack of motivation to continue learning.
     

  • Difficulty in Ingredient Knowledge: Users may struggle to understand the importance of ingredients and their roles in cooking, leading to confusion during the cooking process.
     

  • Time Management Challenges: Users need to know not only what to shop for but also how long a recipe will take, making it difficult to plan meals effectively.
     

  • Boring Learning Methods: Traditional cooking tutorials can feel tedious and unengaging, failing to captivate users' interest.

Problem Statement:
Many users struggle to maintain adequate hydration due to a lack of personalized tracking and motivational support. Existing water reminder apps often provide generic hydration recommendations and fail to account for individual body metrics and environmental factors, leading to suboptimal hydration habits. Additionally, these apps typically track only water intake, neglecting other beverages like coffee, tea, and cocktails, which also impact overall hydration and nutrition. Users also lack features that enable social interaction and support, such as sharing goals or tracking the intake of customized drinks. Drops addresses these challenges by offering a personalized hydration plan based on body metrics and weather, comprehensive tracking of all liquid consumption including calories and caffeine, and engaging features like drink buddies and custom drink entries to enhance motivation and accuracy in hydration management.
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Research and Discovery:

User Research:

  • My client conducted user interviews and surveys to gather insights on users' cooking habits, preferences, and pain points.
     

  • I meticulously reviewed the research results and analyzed competitor apps to understand common features and user experiences.

Key Findings

  • Users preferred an engaging, interactive learning experience over static recipe guides.
     

  • Gamification elements, such as quizzes and badges, significantly enhanced user motivation and retention.
     

  • Personalized learning paths tailored to individual skill levels were essential for user satisfaction.

Target
Audience:
  • Demographics: Aspiring cooks of all ages, from beginners to advanced chefs, looking to improve their culinary skills and knowledge.
     

  • Needs: An engaging, intuitive platform for learning cooking techniques, tracking progress, and gaining knowledge about ingredients.

Design Process:

Ideation:

  • User Personas:
    Developed user personas representing different cooking skill levels to guide design decisions.

  • Age: 27

  • Occupation: Marketing Coordinator

  • Location: London, UK

  • Skill Level: Beginner

Pain Points:

  • Struggles with understanding complex recipes and cooking techniques.

  • Feels overwhelmed by traditional apps with lengthy instructions and little interactive support.

  • Needs engaging and simple methods to build confidence in cooking.

Goals:

  • Learn basic cooking skills and gain confidence in the kitchen.

  • Find interactive and fun ways to improve her cooking knowledge.

  • Discover recipes that are easy to follow and fit her busy schedule.

Portrait of a Woman with Freckles
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Information Architecture:

+ Click on the image for a larger view

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High-fidelity Prototypes
Usability Testing:
  • Conducted usability testing with target users to evaluate the app’s design and overall experience.
     

  • Gathered feedback to refine features and ensure the app met users' needs and expectations.

Task 1

65%

94%

Task 2

47%

68%

Task 3

72%

38%

Success Rate (Phase 1)

Success Rate (Phase 2)

[ ! ] Scenarios:

How a User can:

Task 1: A new user completed the tutorial
Task 2: Learn to cook French toast via recipe
Task 3: Attempt a skill test for egg

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Solution Development:

Visual Design

  • User Interface (UI): Designed a clean and straightforward UI that emphasizes usability and ease of navigation, ensuring users can focus on learning without distractions.
     

  • Gamified User Flow: Integrated gamification elements, such as quizzes, badges, and progress tracking, to create an engaging learning experience.

Implementation:
  • Collaborated with developers to ensure effective implementation of the app, focusing on performance optimization and seamless user experience.
     

  • Ensured cross-platform compatibility to deliver a consistent experience for users on both Android and iOS devices.

Key Features Implemented:
  • Intuitive Learning: Users can learn how to cook playfully through interactive tasks and quizzes that enhance their cooking knowledge.
     

  • Skill Level Customization: The app offers learning paths for beginners, intermediates, and advanced cooks, ensuring content is relevant and appropriately challenging.
     

  • Comprehensive Recipes: Each recipe provides shopping lists and estimated cooking times, making meal preparation easy and efficient.
     

  • Diverse Dish Selection: Users can explore a vast variety of dishes, encouraging culinary exploration and experimentation.
     

  • Stars and Badges: Users earn stars and badges for completing recipes, quizzes, and tasks, fostering a sense of achievement and motivating continued use.
     

  • Progress Tracking: The app features a progress tracker, allowing users to monitor their learning journey and accomplishments.
     

  • Step-by-Step Guidance: Users can navigate back through each step of the recipe, making it easy to follow along without losing their place.

App Screens:
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Appstore

Playstore

Learnings and Reflections:

This project reinforced the importance of user-centered design in educational applications. By integrating gamification, personalized learning paths, and intuitive navigation, Parsnip successfully addresses users' pain points and creates an enjoyable cooking experience. Moving forward, I will continue to explore innovative design solutions that enhance learning and engagement.

Conclusion

The Parsnip app effectively transforms the cooking education experience by offering a gamified, interactive platform that encourages users to learn how to cook. By leveraging modern design principles, user feedback, and engaging features, Parsnip has established itself as a valuable tool for aspiring cooks seeking to improve their culinary skills and knowledge.

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